New World Void Ore Drop Rate

Not getting much Void Ore? With how low the drop rate is, of course you are not.


A recent Dev Blog by the New World team shed some light on how exactly luck affects the loot tables in the game. We always knew the drop rate for Ruda próżni is low, but not that low!

Drop Rates

Lets take a look at our drop rates for various luck values. The following table assumes you are already Level 200 Mining, which gives you a 2000 luck boost (10 luck per level). The luck value from the table refers to the extra luck, coming from food, perks, etc.

Luck Ruda próżni Drop Rate Cynober / Tolwium Drop Rate
0 0.0045% 0.1%
1,000 0.0235% 0.6%
2,000 0.045% 1.1%
3,000 0.065% 1.6%
4,000 0.085% 2.1%
5,000 0.105% 2.6%
6,000 0.125% 3.1%
7,000 0.145% 3.6%
8,000 0.165% 4.1%
9,000 0.185% 4.6%
10,000 0.205% 5.1%
11,000 0.225% 5.6%

In the long run, you will usually have at least 140 times more Cynober and Tolwium (combined) than Ruda próżni

Get Mining Luck

Here's a list of all the luck sources in the game:

All of the above will give you a boost of over 11,000 luck, on top of the luck boost from Mining Level 200.

Mining Luck Food

If you can't get your hands on the highest tier food, here's a list with all the food that offers a mining luck boost:

  • 1,000 Luck - [item_foodminert1]
  • 1,400 Luck - [item_foodminert2]
  • 1,700 Luck - [item_foodminert3]
  • 1,900 Luck - [item_foodminert4]
  • 2,000 Luck - Pieczone warzywa z solą

Mining Luck Trophies

Trophies also come in different tiers:

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NezzyIV

I Had :

1 Major Mining Trophy + 2 Minor = 2500 Luck

Mining Luck Pickaxe 7.9% = 790 Luck

200 Mining = 2000 Luck.

Total = 5290 Luck.

0 Food / 0 Mining Luck Gear / 0 Town Buffs / 0 PVP Bonus

And I managed to get 2 Void Ores from 100 - 200 Nodes In this mornings run. Lucky Run I Guess.

1
Xyo Admin

@Murat SHN you’re correct, the low drop rate came from my misinterpretation of some wording in the dev post. The initial numbers that we were using were much higher and didn’t reflect some testing, but they were actually accurate (close to your own drop rate). I’ve been meaning to update the article but been caught up with some stuff.

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Murat SHN [Edited]

I almost have 11000 luck and i tested these values for 3-4 days, my results revealed that tolvium/cinnabar have 1/17 drop chance (same as u explained) but void ore has 1/80 drop chance this is quite higher than ur estimation.

1
sobe

i got a void ore this morning, no mining gear, no mining food. was pvp flagged and had 8% on my pick. guess i got really lucky.

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Amazing User [Edited]

i also believe rng is a thing, ive gotten more void ore than cinnabar yesterday when i wanted to test my luck, 4 void ore, 3 cinnabar and 50 tolvium in under 50 nodes... i dont even have that much luck on but ive been using the pvp bonus.

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Amazing User [Edited]

i believe % on armor pieces increase your base luck which you build up to 2000 by having 200 mining, foods and throphies will increase this base luck. Then if you for example have 60% luck boost gear on you, eat food +2000 luck you then have 4000 luck and boost this by another 60%, this will correspond to andyy's results where he got 6-7% drop rate after mining roughly 300 nodes and got 20 void ore.

andyys info:

2000 - lvl 200 mining
2000 - food
3000 - 30% PVP Bonus
870 -8.7% on necklace
2270 - 22.7% luck from armor

summed:

4000 total luck

61,4% boost from gear

4000*1,614=6456 total luck

6456/100000=0,064 = 6,4%

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Andyy

I've been farming Oricalcum for almost 10hrs since the patch and I've kept track of a few things you might find interesting.

My luck:
2000 - lvl 200 mining
2000 - food
3000 - 30% PVP Bonus
870 -8.7% on necklace
2270 - 22.7% luck from armor

10140 luck total assuming percent's translate to INTs as you suggest.

As I mentioned in my comments below. I believe this would give me about an 8% chance at a void ore (per vain mined) Assuming the drop value for void ore is 102,000 and my roll is now 10140-110140 meaning 8140 numbers that would result in my getting a void ore.

I've mined roughly 300 Oricalcum nodes (rough extrapolation based on my route and node respawn times)
and received 20 Void ore. which is something like 6-7% drop rate, not far from my assumption. but really quite far from the drop rates you gave in the post.

No idea how I'm going to sell these without crashing the market on my server

0
jesspacito

@OmeletteDuFromage the OR table with Void Ore, Cobalt, and Crystal has probabilities defined by the loot table "MiningResourcesOrichalcum_Probs", showing that you'd need a roll of 85000 for Cobalt, 85000 for Crystal, and 100001 for Void Ore. I believe the only time where you assume uniform distribution is when multiple items in an OR table share the same roll requirement, so for example in this case you'd have a 50-50 split between Cobalt and Crystal if you roll between 85000 and 100000.

1
OmeletteDuFromage [Edited]

@Xyo If the second roll is only using skill luck (so 102000) to roll 100001+, then your numbers are right.

However, it seems really low compared to what we see in the world. But again, the dataset is not important enough to make any conclusion.

Last thing. Since its an OR table between Void Ore, Cobalt, and Crystal. Shouldn't the chances divided by 3.

That would bring my calculation to a rate of 0.27% instead of 0.82%.

Thanks for the insight.

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Andyy

Seems crazy for them to have it say 9% when it means 900 which by no calculation is it actually 9%. I saw they said they don't use percent in the drop system. but I assumed this meant that any percent increases were resolved as flat values before any calculations are done. I.E, your character has a luck value that is increased by 9% for wearing a 9% luck armour, but the final calculated luck value is the only value used in the drop system.
I do see the raw values on the database but I struggle to accept that they went through the effort to display a converted percentage on those items that means absolutely nothing.

I guess I'm not very up on what has been datamined. I'm only going on that one blog post and my own experience of the game and programming to make assumptions about drop rates.
seems unnecessarily complicated for them to have secondary tables and all that, but maybe they do.

and thanks yeah I will check out the discord.

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Xyo Admin [Edited]

They mentioned they never use percents in the drop system (since all luck is a flat value). A 1% in description equals to 100 raw value of luck (the description literally uses math (value / 100) to compute the final description. If you check any luck related perk on the database, you’ll see the raw values for them.

The gathering tables indeed have OR tables. For Void Ore specifically, you need to hit a 101800 on an AND table (same value as tolv/cinn, so at that roll you get pretty much everything), then hit a 100001 inside the second table (OR table, contains void ore and cobalt/crystal craft mods). All the thresholds for drops are already known from data mining, it was (guess I can say it still is) only a matter of interpreting the luck 100% correctly.

If you’re interested in this kind of stuff, feel free to join the Discord (linked on homepage and footer), we talk about stuff like this pretty much every day. I’m heading to bed now though, so you’ll have to hang out with the community haha.

1
Andyy [Edited]

My understanding of that part of the blog was that all gathering drops are on AND tables,
I'm not sure why they mentioned OR tables as they seem to say they don't use them for gathering drops. Although i expect some sub-tables are OR tables. EG. Tolvium and Cinnabar never drop together.
But for void ore specifically, I've never had void ore drop without Tolvium and ori ore at the same time. which would seem to confirm these are all on AND tables.

Another question I have for you. and maybe I've missed where they confirmed this.
Where you said that you can get 927 luck from pickaxes, 955 from amulet and 2500 from armor. What is that based on?
All of these things give a luck Percentage in-game. and I've not seen them confirm anywhere what that is a percentage of.
My assumption was that these things were an additional % of whatever your bonus is.
So if you only had 2000 luck from being level 200 and 25% luck from armors you would now have 2500 luck (500 from the armor, 25% of 2000)
You seem to be saying that 1% luck is equal to 100 luck value. but unless they've confirmed this somewhere i can't see any logical reason that would be the case.
Please let me know if they did confirm that.

1
Xyo Admin [Edited]

@Andyy everything in the article is according to my own understanding of their wording on the dev log - precisely the “we don’t do that for OR tables” part. Treating all luck sources the same is what we’ve been doing for a long time, but we always end up with high drop rates that don’t match statistical data from gameplay.

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Andyy

I'm not sure these numbers are correct. There are a few assumptions made here as far as I can tell.

I may struggle to do this in 2500 characters but here goes.

Having read through the dev blog mentioned at the top of this post. here is what they confirm.
All gathering drops roll a random number between 1-100,000. and every possible drop has a value range that they drop at.
For some rare items, this range is above 100,000.
Let's say Tolvium drops at 101,000 (complete guess, I don't think they've confirmed drop rates anywhere)
that means without any luck, you cannot get Tolvium. since the max you can roll is 100,000
Now you add luck into the mix and it adjusts the range that you can roll.
They confirmed that you get 2000 luck from being level 200 in the relevant skill. so let's start with that
With only the base 2000 luck from being level 200, your new roll range is now 2000-102,000
Which means there is 1000 numbers above the 101,000 drop value for tolvium. giving you a 1000/100,000 drop rate. which is 1% (remember the drop rate number for Tolvium in this example is made up)

However, let's use some deductions to get more information.
A direct quote from the Dev Blog mentioned above.
"There aren’t any cases in the game where not having a luck bonus will prevent you from getting an item as long as the associated Trade Skill is at 200"
What this means is that with level 200, and the associated 2000 luck bonus. there are no items in the game that cannot drop. (although probably so rare it may as well be impossible)
This confirms that the rarest drop value for any item in the game can be 102,000 which would give you a 1/100,000 drop rate at level 200 and no other luck.

However, we can do much better than that, as stated in this post. we get 2000 luck from food, 4500 luck from 3 major trophies, and some other values from armor and amulet. Let's take a reasonable example of where I'm at in the game. 2000 luck food isn't too hard to come by, Minor luck trophies are also fairly easy. So let's start with that. With those things combined, you'd have the following luck.
2000 from level 200
2000 from food
1500 from 3 minor trophies.
Giving you 5500 total luck

Meaning you can roll any number from 5500-105,500.
And if you accept that as I stated above they confirmed that void ore drops at 102,000.
That means you have 3500 numbers above 102,000 that could drop a void ore.
3500/100,000 is 3.5% which is worlds away from the values listed in the post above.

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Xyo Admin

@Guybrush the comment right below yours explain the difference.

0
Guybrush

how does your calculation differentiate from bravenw.info? From what i can tell your both use the same luck values and data mining source, but seem to get different results

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Xyo Admin

@OmeletteDuFromage for the second table, which is an OR table, I've only used the RollBonus (the luck coming from trade skill level) - which is how I interpret the dev log posted by AGS recently. This makes the chance much lower compared to accounting for the whole luck in OR tables.

1
Exclaim

Why is base Void Ore Drop Rate 0.0045% ? How can i confirm this? Seems like developers don't share such information.

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OmeletteDuFromage [Edited]

From what I gathered from game data, you need 101800 roll to drop "normal" legendaries from gathering.
If your luck is 10000, then your rate is (1 - (101800-10000) / 100000) = 8.2% to drop either cinnabar or tolvium (4.1% chance to drop a specific one).

For Void Ore, you need to roll above 101800 once, then a second roll above 100001 (that's why you always drop cinnabar or tolvium with a void ore).

If your luck is 10000, the drop rate of void ore is: (1 - (101800-10000) / 100000) x (1 - (100001-10000) / 100000) = 8.2% x 10% = 0.82%
0.82% is equivalent to an average of 1 void ore per 122 nodes.

1
Weriand

In your list you give percentages as raw numbers. Luck was explained differently.

On a loot roll you roll against 0-100000. A buff like food is added to the roll as raw, a percentage is computed differently, it adds a precentage based on your roll.

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Exareo

I got 3 void ore in 45 minutes last night with:


770 Luck from the Mining Luck perk on a 600 gear score Orichalcum Mining Pickaxe.

780 Luck from the Adored Mining Luck perk on my amulet.

2,070 Luck from the Reinforced Mining Luck perk on chest, helmet, gloves, pants and shoes.

1,500 Luck by having a Minor Mining Gathering Trophy in 3 houses.

2,000 Luck by consuming Salted Roasted Vegetables food.

-1
Phxxit

Can you explain your calculation for luck coming from equipment? I have close to max luck from equipment and get a Void ore after about 5,000 orichalcum and 25 cinn/tolv. I've gotten 6 void ore after about 30,000 orichalcum and 150 cinn/tolv each. I believe your numbers use a 10,000 roll table for Orichalcum mining.

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